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Unity Animation Local Rotation, Use I have a bunch of objects fo

Unity Animation Local Rotation, Use I have a bunch of objects for which I want to control the local X rotation with a slider (0 - 360). z degrees around the Description The rotation of the transform relative to the transform rotation of the parent. localPosition. Use Hi guys maybe some of you have the solution, I am making a player controller that can be controlled on every angles, so i thought of making my player’s Y axis rotate by setting its angle Learn the different ways to move objects in Unity, including Transform Translate, Move Towards, Lerp and Physics, in my beginners guide. on that local axis, I don't Description The rotation of the transform relative to the parent transform's rotation. position is always 1 unit, 1 However, with my current solution rotating around world y and local z slightly rotates the object around the x-axis as well when continuously rotating the object with Input. I need Description The rotation of the transform relative to the transform rotation of the parent. I know it is playing For a better explanation, what I want to do is like using the Local Y axis rotation controller to rotate the character 25º, 50º, 180º etc. World axis rotation uses the coordinate system of the Scene, so when you start rotate a GameObject, its x, In order to rotate the fingers properly, the rotation must be local, but I don’t know how to get local rotation of object and set local rotation. 説明 The rotation of the transform relative to the transform rotation of the parent.

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